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Ir. Dr.Eng. HERMAN TOLLE, S.T., M.T.
Wakil Dekan Bidang Akademik Fakultas Ilmu Komputer
Program Studi Magister Ilmu Komputer
Doktor S3
Magister S2
Profesi
Sarjana S1
Overview
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Supervision
Available Projects
Overview
Qualifications
Doktor S3, Saga University
Magister S2, Institut Teknologi Bandung
Profesi, Universitas Brawijaya
Sarjana S1, Universitas Brawijaya
Journal
Mobile-based driver sleepiness detection using facial landmarks and analysis of EAR values
A literature review: Feasibility Study of technology to improve shopping experience
A literature review of empirical evidence on procedural content generation in game-related implementation
Human activity recognition using single accelerometer on smartphone put user's head with head-mounted display
Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
Pengembangan Aplikasi Pembelajaran Bahasa Isyarat Berbasis Android Tablet
Application of multiple intelligences teaching approach in classroom instruction based on POMAT model
The Connectivity Between Leap Motion And Android Smartphone For Augmented Reality (AR)-Based Gamelan
Perancangan User Experience Portal Media Interaksi Komunitas Kampus dengan Pendekatan Social Media Platform
Halal Culinary Tracking Application at Food Souvenirs Center Based on Analytical Hierarchy Process (AHP) Method
Learning Models in Educational Game Interactions: A Review
Module based content adaptation of composite e-learning content for delivering to mobile learners
Peningkatan Keamanan Web Terhadap Serangan Cross Site Scripting (XSS).
Microfluidic Paper-Based Analytical Device ( μPAD) for PAD) Determining Hydroquinone in Facial Whitening Cream using Phloroglucinol Reagent
Efficiency improvement of e-learning document search engine for mobile browser
Real Time Advanced Head Movement Recognition for Application Controller Based On Android Internal Gyroscope Sensor.
Desain Head-Up Display Berbasis Refleksi untuk Aplikasi Navigasi pada Mobil Menggunakan Metode Human-Centered Design
Design and Usability Evaluation of Communication Board for Deaf People with User-Centered Design Approach.
Web Scraping for Estimating new Record from Source Site
Real time advanced head movement recognition for application controller based on Android internal Gy
Log data analysis of player behavior in Tangram Puzzle learning game
Evaluation of an educational media on cube nets based on learning effectiveness and gamification parameters
Designing Module E-Complaint System Based on Geotagging and Geofencing.
A Systematic Literature Review on Healthcare Dashboards Development: Trends, Issues, Methods, and Frameworks
Engfi Gate: An Indoor Guidance System using Marker-based Cyber-Physical Augmented-Reality
Klasifikasi dan Identifikasi Jumlah Koloni Pada Citra Bakteri Dengan Metode K-Nearest Neighbor
Integrating fuzzy logic and genetic algorithm for upwelling prediction in Maninjau Lake
PENGEMBANGAN SISTEM PAKAR DENGAN CERTAINTY FACTOR UNTUK DIAGNOSA GANGGUAN KESEHATAN ANAK
Realtime Online Daily Living Activity Recognition Using Head-Mounted Display.
Development of Augmented Reality (AR) Based Gamelan Simulation withLeap Motion Control
MIOT Framework, General Purpose Internet of Things Gateway using Smartphone.
Kebaruan Fungsional Vertex Marker Terhadap Marker Based Augmented Reality Tracking Factors (Jarak, Sudut, dan Luas Permukaan)
Analysis of players speed thinking in color mix game application
Design and implementation of Bekantan Educational Game (BEG) as a Banjar language learning media
Wearable Computing System with Input-Output Devices Based on Eye-Based Human Computer Interaction Allowing Location Based Web Services
E-learning document search method with supplemental keywords derived from keywords in meta-tag and descriptions which are included in the header of the first search result
Augmented reality objects design in augmented story book mobile application for better engagement.
End-to-End Privacy Protection for Facebook Mobile Chat based on AES with Multi-Layered MD5.
Review of technique and algorithm for educational data mining: trend and challenge in games design
Design of head movement controller system (HEMOCS) for control mobile application through head pose movement detection
Development of smart trolley system based on android smartphone sensors
Human activity recognition using single accelerometer on smartphone put user s head with head-mounte
Perancangan User Experience Aplikasi Penghemat Listrik myECO dengan Otomatisasi dan Manajemen Listrik untuk Rumah Tangga
Design of An Interactive Module for Historical Building Learning Using Board Game Puzzle Based on Multi- Marker Augmented Reality
Halal Culinary Tracking Application at Food Souvenirs Center Based on Analytical Hierarchy Process (AHP) Method.
Educational Media Development using Guided Discovery Learning Approach in Chemical Element Subject
Design and usability evaluation of communication board for deaf people with user-centered design app
Implementation of Chatbot in Online Classes using Google Classroom
Rancang Bangun Aplikasi Mobile Geotagging Kerusakan Jalan Berbasis Laporan Sosial Pada Platform Android
Information Management and Information System Analysis to Support the Achievement of University Performance Agreements with the Government
Virtual reality game controlled with user s head and body movement detection using smartphone sensor
Road Damaged Analysis (RODA) using Built-in Accelerometer Sensor in Smartphone
Evaluation of Malang City public transportation route search mobile application implementation
ANALISIS PENERIMAAN APLIKASI TRACKING KULINER HALAL OLEH WISATAWAN DI KABUPATEN MALANG
Augmented Reality in the Internet of Things (AR+ IoT): A Review
Visibility Evaluation of Historical Landmark Building Using Photographic Survey Coupled with Isovist and Viewshed Analysis
Design of head movement controller system (HEMOCS) for control mobile application through head pose
Method for extracting product information from TV commercial
Connectivity Between Leap Motion and Android Smartphone for Augmented Reality (AR)-Based Gamelan
A Systematic Literature Review on Healthcare Dashboards Development: Trends, Issues, Methods, and Frameworks
Design of An Interactive Module for Historical Building Learning Using Board Game Puzzle Based On Multi-Marker Augmented Reality
Pengembangan Chatbot Untuk Keperluan Akademik (Studi Kasus: Fakultas Ilmu Komputer UB)
User Experience Design of Stroke Patient Communications Using Mobile Finger (MOFI) Communication Board With User Center Design Approach.
Penerapan jaringan Perambatan Balik untuk Sistem Deteksi Kesalahan pada Pengenalan Angka Tulisan Tangan
Development of augmented reality (AR) based gamelan simulation with leap motion control
Fibonacci Level Adjustment for Optimizing Player’s Performance and Engagement
Design and Evaluation of Bible Learning Application using Elements of User Experience
Pengembangan Aplikasi Health Communication Board Berbasis Kendali Pergerakan Linear HEMOCS (Head Movement Control System)
Designing module e-complaint system based on geotagging and geofencing
DBSCAN for Hand Tracking and Gesture Recognition
K-Nearest Neighbor for Best Clustering Station in Selection of Access Points on The 802.11G Multi Rate Wireless Network
Real Time Advanced Head Move-ment Recognition for Application Controller Based On Android Internal Gyroscope Sen-sor
Android malware detection using backpropagation neural network
Realtime online daily living activity recognition using head-mounted display
E-learning document search method with supplemental keywords derived from keywords in meta-tag and descriptions which are included in the header of the first se...
User Experience Design of Stroke Patient Communications Using Mobile Finger (MOFI) Communication Board With User Center Design Approach
Perceived usability of educational chemistry game gathered via CSUQ usability testing in indonesian high school students
Design and implementation of mobile-based application for Malang city public transportation route search
Design and Implementation of Bekantan Educational Game (BEG) as a Banjar Language Learning Media.
Augmented Reality Adapted Book (AREmotion) Design as Emotional Expression Recognition Media for Children with Autistic Spectrum Disorders (ASD)
Optical Character Recognition on English Comic Digital Data for Automated Language Translation.
Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters.
Engfi Gate: An Indoor Guidance System using Marker-based Cyber-Physical Augmented-Reality.
The Effect Of Mobile Map With Geospatial Technologies On The Development Of Blind Disabilities’s Spatial Relational Thinking
TOLSYASUPI-EduMed: Development of Educational Media Using the Problem-Posing Learning Model for Basic Programming Subjects
Personality Analysis through Handwriting Detection Using Android Based Mobile Device
Perancangan Decision Support System Penilaian Kinerja Dosen Berdasarkan Penilaian Prestasi Kerja Pegawai dan Beban Kinerja Dosen
Fibonacci Level Adjustment for Optimizing Player's Performance and Engagement
Video Searching Optimization with Supplemental Semantic Keywords for E-Learning Video Content Search Engine.
End-to-End Privacy Protection for Facebook Mobile Chat based on AES with Multi-Layered MD5
Design of An Interactive Module for Historical Building Learning Using Board Game Puzzle Based On Multi-Marker Augmented Reality
Rancang Bangun Aplikasi Geotagging Social Report Bencana Banjir
K-Nearest Neighbor untuk Klasifikasi Penilaian pada Virtual Patient case
Design of Mobile Finger Communications Board for Stroke Patient Using The Five Planes of User Experience
Free Open Source Software: FOSS Based e-learning, Mobile Learning Systems Together with Blended Learning System
An Interactive Learning Environment System on Basic Programming Subjects: Effects of Learning Outcomes and Question Level Patterns
Framework for Development of 3D Temple Objects based on Photogrammetry Method
Educational Media Development using Guided Discovery Learning Approach in Chemical Element Subject
Perancangan Aplikasi Communication Board Berbasis Android Tablet Sebagai Media Pembelajaran dan Komunikasi Bagi Anak Tuna Rungu
Automatic e-comic content adaptation
PhotoStory: Mobile Application for Preserving Historical Heritage Using Timeline View
Geometrial: Development of Educational Digital Game for Combined Two-Dimensional Figure Learning
Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
WebGIS application of geospatial technology for tourist destination in malang
Pengembangan Modul Dashboard Job Placement Center Aplikasi Sarjana Sakti
Analysis of Players Speed Thinking in Color Mix Game Application
Virtual reality game controlled with user's head and body movement detection using smartphone sensors
The Development of Augmented Reality Educational Media Using Think-Pair-Share Learning Model For Studying Buginese Language
What factors influence users to install a photography-category application to their android smartpho
Design and Evaluation of Bible Learning Application using Elements of User Experience
Human Activity Recognition using Single Accelerometer on Smartphone Put on Users Head with Head-Mounted Display.
The Development of Malang City Virtual Tourism for Preservation of Traditional Culture using React 360
Educational media design for learning basic programming in branching control structure material using problem-posing learning model
Perancangan User Experience Aplikasi Bimbingan Akademik Mahasiswa FILKOM Menggunakan Metode Human-Centered Design
Pengembangan Aplikasi Mobile Geotagging Pembagian Zakat Fitrah Pada Platform Android
Method for real time text extraction of digital manga comic
Metode Grid-Blok Untuk Deteksi Margin Kiri Tulisan Tangan Pada Aplikasi Grafologi
Virtual reality game controlled with users head and body movement detection using smartphone sensors
Inovasi Rancangan Aplikasi Gizi Nutrief dalam Optimalisasi Asupan Gizi Menggunakan Pendekatan Design Thinking
Vertex markers: Modification of grid methods as markers to reproduce large size augmented reality objects to afford hands
Go Story: Design and Evaluation Educational Mobile Learning Podcast using Human Centered Design Method and Gamification for History
Service Design of Implementation Primary Health Care Management Model Service Andal in PG Kebonagung Polyclinic, Malang District
Yahoo! Search and Web API Utilized Mashup based e-Leaning Content Search Engine for Mobile Learning
Augmented reality objects design in augmented story book mobile application for better engagement
Color radiomap interpolation for efficient fingerprint wifi-based indoor location estimation
Evaluation of User Experience in Translator Applications (Banjar-Indonesian and IndonesianBanjar) Based on Mobile Augmented Reality Technology using the UX Honeycomb Method
Design and Usability Evaluation of Communication Board for Deaf People with User-Centered Design Approach
Pengembangan Aplikasi Text-to-Speech Bahasa Indonesia Menggunakan Metode Finite State Automata Berbasis Android
Mobile Devices Based 3D Image Display Depending on Users Actions and Movements
Conference
The Effectiveness of an Interactive Digital Map for Visually Impaired People
Acceptance of Halal Culinary Tracking (HCT) Application by Food Small Medium Enterprise (SMEs) to Support Halal Tourism
A literature review: Feasibility Study of technology to improve shopping experience
The Concept of Using Interactive Educational Media with Problem-Posing Interaction Flow in Basic Programming Learning
Significance of dynamic difficulty adjustment in delivering instructional scaffolding on educational game for high school chemistry subject
Computer Input Just by Sight and Its Applications in Particular for Disable Persons
Usability evaluation of mobile application in culinary recommendation system
A Study of Voice Control Implementation in a Web-Based VR Tourism Application
ihelp HEMOCS application for helping disabled people communicate by head movement control
Development of a Public Engagement Scenario in Metaverse Toward Maintaining the Sustainability of Valuable Historic Buildings in the Kayutangan Area, Malang, Indonesia
Manga content extraction method for automatic mobile comic content creation
Development Strategy of Halal Culinary Tracking Application on Halal Restaurant and Sharia Hotel in Great Malang, East Java, Indonesia
The Recommendation System of Thesis Topics Selection Based on Fuzzy-AHP and Fuzzy-ANP (Case Study: D
BandoAR: Real-Time Text Based Detection System Using Augmented Reality for Media Translator Banjar L
Line Follower Smart Trolley System V2 using RFID
Design Parental Involvement Monitoring Students’ Academic Performance on University Mobile Apps
Designing a new approach to augmented reality for early childhood self-learning capability at home.
Design of keyboard input control for mobile application using Head Movement Control (HEMOCS)
Development Strategy of Halal Culinary Tracking Application on Halal Restaurant and Sharia Hotel in Great Malang, East Java Indonesia
AR-Child: Analysis, Evaluation, and Effect of Using Augmented Reality as a Learning Media for Preschool Children
Method for automatic E-comic scene frame extraction for reading comic on mobile devices
Malang Historical Tourism Guide Mobile Application Based on Geolocation
Analisis Kebutuhan Pengguna pada Pengembangan Malang Virtual Tourism dengan Ambience Lingkungan Terintegrasi
Game design elements and educational game design for rate of reaction topic in high school chemistry subject
The Recommendation System of Thesis Topics Selection Based on Fuzzy-AHP and Fuzzy-ANP (Case Study: D-IV Nursing Program of Health Polytechnic, Department of Health, Malang)
The Three Dimension (3D) Spatial Urban Heritage Informatics of Malang City, Indonesia
Development of a Public Engagement Scenario in Metaverse Toward Maintaining the Sustainability of Valuable Historic Buildings in the Kayutangan Area, Malang, Indonesia
Design of School Watching Mobile Application with Geotagging and Context Aware for Schools Reporting and Monitoring in Mount Semeru Disaster Area
Other
Teknologi Digital Immersive dan Pemanfaatannya untuk Kemajuan Bangsa
Sekilas Gunung Semeru dan Panas Bumi Jawa Timur
Supervision
Grants
Available Projects
Field of Research
Teknologi Informasi dan Komunikasi
Teknik Sistem Informasi
Perancangan Sistem Informasi
Antarmuka Manusia dan Mesin
Unit Links
Faculty of Computer Science