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Dr. Eng. FITRA ABDURRACHMAN BACHTIAR, S.T., M.Eng.
Program Studi Magister Ilmu Komputer
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Analisis Model Mental Mahasiswa dalam Pengembangan E-Learning Pemrograman Berbasis Gamifikasi Menggunakan Metode Agile UX
Pengaruh Word Affect Intensities Terhadap Deteksi Ulasan Palsu
Klasifikasi Aktivitas Manusia Menggunakan Algoritme Computed Input Weight Extreme Learning Machine dengan Reduksi Dimensi Principal Component Analysis
Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
Improving Performance for Diabetic Nephropathy Detection Using Adaptive Synthetic Sampling Data in Ensemble Method of Machine Learning Algorithms
Comparison of Bagging Ensemble Combination Rules for Imbalanced Text Sentiment Analysis
Klasifikasi Pola Pergerakan Bola Mata Menggunakan Metode Multilayer Backpropagation
Pengaruh Word Affect Intensities Terhadap Deteksi Ulasan Palsu
Klasifikasi Aktivitas Manusia Menggunakan Extreme Learning Machine dan Seleksi Fitur Information Gain
Redesain Aplikasi Mobile Supervisi Observasi Kelas untuk Meningkatkan Tingkat Usability
Metode Deteksi Intrusi Menggunakan Algoritme Extreme Learning Machine dengan Correlation-based Feature Selection
Feature extraction comparison for facial expression recognition using adaptive extreme learning machine
Myers-Briggs Type Indicator Personality Model Classification in English Text using Convolutional Neural Network Method
Metode Deteksi Intrusi Menggunakan Algoritme Extreme Learning Machine dengan Correlation-based Feature Selection
Evaluasi Topik Tersembunyi Berdasarkan Aspect Extraction menggunakan Pengembangan Latent Dirichlet Allocation
Evaluasi Usability Aplikasi Elektronik-Kesehatan Ibu dan Anak (e-KIA)
Review of technique and algorithm for educational data mining: trend and challenge in games design
Penerapan Deep Convolutional Generative Adversarial Network Untuk Menciptakan Data Sintesis Perilaku Pengemudi Dalam Berkendara
Klasifikasi Ulasan Palsu Menggunakan Borderline Over Sampling (BOS) dan Support Vector Machine (SVM)(Studi Kasus: Ulasan Tempat Makan)
Pengembangan Aplikasi Pembelajaran dengan Menerapkan Model Pembelajaran Teams-Games-Tournament (TGT)
Analysis of Customer Reviews Using Multinomial Naïve Bayes Classifier with Lexicon-Based and TF-IDF at Formaggio Coffee and Resto
Klasifikasi Aktivitas Manusia Menggunakan Extreme Learning Machine dan Seleksi Fitur Information Gain
A Study of Machine Learning Based Stressed Speech Recognition System
Analisis Model Mental Mahasiswa dalam Pengembangan E-Learning Pemrograman Berbasis Gamifikasi Menggunakan Metode Agile UX
Detecting Emotion in Indonesian Tweets: A Term-Weighting Scheme Study
Perbandingan Pretrained Model Transformer pada Deteksi Ulasan Palsu
Komparasi Metode Klasifikasi untuk Deteksi Ekspresi Wajah Dengan Fitur Facial Landmark
Facial Expression Recognition Using Convolutional Neural Network with Attention Module
Penerapan Antarmuka Adaptif Berbasis Perilaku Pemain pada E-Learning Bidang Pemrograman
High Performance for Predicting Diabetic Nephropathy Using Stacking Regression of Ensemble Learning Method
Penilaian Faktor Penerimaan Teknologi Blended learning di PTIIK Universitas Brawijaya dengan Metode Unified Theory of Acceptance and Use of Technology (UTAUT)
Perbandingan Performa Metode Klasifikasi SVM, Neural Network, dan Naive Bayes untuk Mendeteksi Kualitas Pengajuan Kredit di Koperasi Simpan Pinjam
Pelatihan Penggunaan Aplikasi Bimbingan Konseling bagi Guru SMA/SMK
Violence recognition on videos using two-stream 3D CNN with custom spatiotemporal crop
Fuzzy Tsukamoto Implementation to Detect Physiological Condition on IoT-Based e-Learning Users
Klasifikasi Kinerja Akademik Siswa Menggunakan Neighbor Weighted K-Nearest Neighbor dengan Seleksi Fitur Information Gain
Application of Deep Convolutional Generative Adversarial Networks to Generate Pose Invariant Facial Image Synthesis Data
Klasifikasi Pola Pergerakan Bola Mata Menggunakan Metode Multilayer Backpropagation
Perbandingan Convolutional Neural Network VGG16 dan ResNet34 pada Sistem Klasifikasi Sampah Botol
A Study of Stressed Facial Recognition Based on Histogram Information
Educational Media Development using Guided Discovery Learning Approach in Chemical Element Subject
Geometrial: Development of Educational Digital Game for Combined Two-Dimensional Figure Learning
Implementasi Topsis untuk Menentukan Rekomendadi Makanan Anak Usia 1-3 Tahun pada Sistem Monitoring Tumbuh Kembang Anak
Desain Media Pembelajaran dengan Model Problem-based Learning dan Gamitifikasi untuk Materi Bangun Ruang Tingkat SMK Berbasis Virtual Rality
Analisis Performa Pre-Trained Model Convolutional Neural Network dalam Mendeteksi Penyakit Tuberkulosis
Comparison of Federated and Centralized Learning for Image Classification
Engagement Classification in E-Learning Environments Through Eye Features Using Scaled Dot-Product Attention Convolutional Neural Network
Klasifikasi Ulasan Palsu Menggunakan Borderline Over Sampling (BOS) dan Support Vector Machine (SVM) (Studi Kasus : Ulasan Tempat Makan)
Penerapan Metode Association Rule Mining untuk Asosiasi Ulasan Terhadap Aspek Tempat Wisata Jawa Timur Park 3
Analisis Kinerja Algoritme TCP Congestion Control Berdasarkan Single dan Multiple Flow pada Multi-Path Routing
Comparing and Analysis of Geospatial Interpolation Prediction Algorithm: Case Study The Quality of Education of Malang and Batu City, Indonesia
Eye State Recognition Using Multiple Methods for Applied to Control Smart Wheelchair
Implementasi Metode Naive Bayes untuk Mendeteksi Stres Siswa Berdasarkan Tweet pada Sistem Monitoring Stres
Eyeball Movement Detection System using Corner Triangle Similarity, Naïve Bayes, and Ear Approach
Go Story: Design and Evaluation Educational Mobile Learning Podcast using Human Centered Design Method and Gamification for History
Penerapan Decision Tree dan Random Forest dalam Deteksi Tingkat Stres Manusia Berdasarkan Kondisi Tidur
Pengenalan Aktivitas Manusia Menggunakan Sensor Akselerometer dan Giroskop pada Smatphone dengan Metode K-Nearest Neighbor
Pengembangan Aplikasi Pembelajaran dengan Menerapkan Model Pembelajaran Teams-Games-Tournament (TGT)
Penerapan Algoritme Nearest Centroid Neighbor Classifier Based on K Local Means Using Harmonic Mean Distance (LMKHNCN) Untuk Klasifikasi Hasil Kinerja Pegawai Negeri Sipil
Pengenalan Aktivitas Manusia Menggunakan Sensor Akselerometer dan Giroskop pada Smatphone dengan Metode K-Nearest Neighbor
Fuzzy Tsukamoto Implementation to Detect Physiological Condition on IoT-Based e-Learning Users
Conference
Mutual Information for Learning Context Representation on RNN-Attention Based Models in Open Domain Generative Chatbot
Pengaruh Elemen Gamification Terhadap Hasil Belajar Siswa Pada E-Learning Pemrograman Java
Eyeball Movement Detection Using Sector Division Approach and Extreme Learning Machine
Classification of Stress in Office Work Activities Using Extreme Learning Machine Algorithm and One-way ANOVA F-Test Feature Selection
A Conceptual Framework for Uncertainty Analysis in Map-Based Urban Spatial Planning
Mammogram Breast Cancer Classification Using Gray-Level Co-Occurrence Matrix and Support Vector Machine
Detection and Classification of Embung Land Cover using Support Vector Machine
Classification Comparison of Activity Distraction Detection in Car Driving
Engagement Emotion Classification Through Facial Landmark Using Convolutional Neural Network
Convergence Analysis in Swarm Intelligence for City Tour Optimization
Customer Clustering Based on RFM Features Using K-Means Algorithm
Feature Selection with Particle Swarm Optimization for Human Activity Recognition Using Learning Vector Quantization
Modified MobileNetV2 with Convolutional Block Attention Module for Facial Expression Recognition
Spam Email Detection with Affect Intensities using Recurrent Neural Network Algorithm
Customer Clustering Based on RFM Features Using K-Means Algorithm
An Analysis of Technology Acceptance Model (TAM): A Case Study in Information Technology and Computer Scicence Program in Brawijaya University
BERT Fine-Tuning for Sentiment Analysis on Indonesian Mobile Apps Reviews
Engagement Classification in E-Learning Environments Through Eye Features Using Scaled Dot-Product Attention Convolutional Neural Network
The Heron Formula Approach for Head Movements Detection for Student Focus Detection during Pandemic Online Class
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NATURAL SCIENCES
Information, Computing, and Communication Sciences
Artificial Intellegence and Signal and Image Processing
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Faculty of Computer Science